# Quantum-Inspired Annealing with C# or Python — Visual Studio Magazine

The Data Science Lab

### Quantum-inspired annealing with C# or Python

Microsoft Research’s Dr. James McCaffrey explains a new idea that slightly modifies standard simulated annealing by borrowing ideas from quantum mechanics.

The goal of a combinatorial optimization problem is to find the best order of a set of discrete elements. A classic combinatorial optimization challenge is the traveling salesman problem (TSP). For TSP, you want to find the order in which to visit a set of cities so that the total distance traveled is minimized.

One of the oldest and simplest techniques for solving combinatorial optimization problems is called simulated annealing. A relatively new idea is to slightly modify standard simulated annealing by borrowing one or more ideas from quantum mechanics. This is sometimes called quantum-inspired annealing. Note that quantum-inspired algorithms do not use quantum computing hardware. Quantum-inspired algorithms are just modifications of existing classical algorithms and they run on off-the-shelf hardware.

A good way to see where this article is going is to take a look at the screenshot of a demo program in **Figure 1**. The demo sets up a synthetic problem where there are 40 cities, labeled from 0 to 39. The distance between cities is designed so that the best route starts at city 0 and then visits each city in order. The total distance of the optimal route is 39.0.

The demo sets quantum-inspired annealing parameters of max_iter = 20_000, start_temperature = 100_000.0, alpha = 0.9990, and pct_tunnel = 0.10. Quantum-inspired annealing is an iterative process and max_iter is the maximum number of times the processing loop will run. The start_temperature and alpha parameters control how the classical part of the annealing algorithm explores possible solution paths. The pct_tunnel parameter controls how often the quantum-inspired part of the algorithm is used.

The demo sets up a random initial estimate of the best route like [ 7, 34, 21 . . 9, 10 ]. After iterating 20,000 times, the demo reports the best route found as [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 16, 19, 18, 15, 14, 13, 12, 10, 11, 17, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 ]. The total distance required to visit the cities in this order is 61.5 and the solution is therefore close, but not as good as the optimal solution. The first 10 cities and the last 20 cities are visited in the correct order but the middle 10 cities are not visited correctly.

This article assumes you have intermediate or better knowledge of a C-family programming language, preferably C# or Python, but does not assume you know anything about simulated annealing. The full source code for the demo program is shown in this article, and the code is also available in the companion file download.

**Understanding Classic Simulated Annealing**

Quantum-inspired annealing is a slight adaptation of classical simulated annealing. Suppose you have a combinatorial optimization problem with only five elements, and where the best order/permutation is [B, A, D, C, E]. A primitive approach would be to start with a random permutation such that [C, A, E, B, D] then repeatedly swap randomly selected item pairs until you find the best order. For example, if you swap the elements at [0] and [1], the new permutation is [A, C, E, B, D]. You repeat generating new permutations until you find a good result.

This brute-force approach works if there are only a few elements in the permutation of the problem, but fails even for a moderate number of elements. For the demo problem with n = 40 cities, there are 40! possible permutations = 40 * 39 * 38 * . . * 1 = 815 915 283 247 897 734 345 611 269 596 115 894 272 000 000 000. Even if you could examine one billion candidate solutions per second, checking all the permutations would take you about 9,000,000,000,000,000,000,0000 0. 000,000 years, which is much longer than the estimated age of the universe (about 14,000,000,000 years).

To understand quantum-inspired annealing, you must first understand classical simulated annealing. Expressed in pseudo-code, the classical simulated annealing is:

make a random initial guess permutation set a large initial temperature loop many times swap two randomly selected elements of the curr guess compute error of proposed candidate solution if proposed solution is better than curr solution then accept the proposed solution else if proposed solution is worse then sometimes accept solution anyway, based on curr temp end-if decrease temperature value slightly end-loop return best solution found

By swapping two randomly selected elements of the current solution, an adjacent proposed solution is created. The adjacent proposed solution will be similar to the current guess, so the search process is not completely random. A good current solution will probably lead to a good new proposed solution.

By sometimes accepting a proposed solution that is worse than the current guess, you can avoid getting trapped in a good but not optimal solution. The probability of accepting a worse solution is given by:

accept_p = exp((err - adj_err) / curr_temperature)

where exp() is the mathematical function exp(), err is the error associated with the current guess, adj_err is the error associated with the proposed adjacent solution, and curr_temperature is a value such as 1000.0.

In simulated annealing, the temperature value starts out high, such as 1000000.0, and then slowly decreases with each iteration. At the beginning of the algorithm, when the temperature is high, accept_p will be large (close to 1) and the algorithm will often switch to a less good solution. This allows many permutations to be examined. Late in the algorithm, when the temperature is small, accept_p will be small (close to 0) and the algorithm will rarely jump to a worse solution.

The temperature reduction is controlled by the alpha value. Assume current temperature = 1000.0 and alpha = 0.90. After the next processing iteration, the temperature becomes 1000.0 * 0.90 = 900.0. After the next iteration, the temperature becomes 900.0 * 0.90 = 810.0. After a third iteration, the temperature becomes 810.0 * 0.90 = 729.0. etc Smaller values of alpha decrease the temperature faster.

**Added Quantum Inspiration Tunnel**

Quantum-inspired annealing adds a slight twist to classic simulated annealing. In quantum mechanics, there is an idea called the quantum tunneling effect. In short, and very loosely, a quantum particle will generally transition from its current energy state to an adjacent lower energy state. When a particle encounters a potential barrier, it will usually be blocked, but will sometimes cross the barrier to a non-adjacent state.

This quantum tunneling effect can be used to improve classical simulated annealing. The key ideas are presented in the graphic **Figure 2**. In classical simulated annealing for TSP, the states are permutations of cities. If you only go from the current state to an adjacent state (when the order of a single city pair is changed), you may get stuck at a local minimum error. If you allow tunneling, you can take a big leap to escape and get back on track to find the state with the global minimum error.

So quantum-inspired tunneling simply means sometimes allowing a candidate solution to be farther from the current solution. This can be achieved by swapping more than two cities. For example, if you swap 10 randomly selected city pairs, the resulting permutation will be farther from the source permutation than if you swap just one randomly selected city pair.

At the start of the algorithm, when creating a candidate solution, you can swap many city pairs, generating a candidate far from the current permutation. Later in the algorithm, you trade fewer city pairs. Expressed in pseudocode:

set pct_tunnel (like 0.10) loops multiple times p = random in [0.0, 1.0) if p < pct_tunnel then (do tunneling) set num_swaps = large, based on pct iterations left else set num_swaps = 1 (no tunneling) end-if create candidate solution using num_swaps apply classical annealing end-loop return best solution found

The Python version of the function that creates a candidate permutation-solution is:

def adjacent(route, n_swaps, rnd): n = len(route) result = np.copy(route) for ns in range(n_swaps): i = rnd.randint(n) j = rnd.randint(n) tmp = result[i] results[i] = result[j] results[j] =tmp returns the result

The route parameter is the current solution. The n_swaps parameter specifies the number of city pairs to swap when creating the candidate solution. The rnd parameter is a local random number generator object.

An equivalent C# version of the function is:

static int[] Adjacent(int[] route, int numSwaps, Random rnd) { int n = route.Length; int[] result = (int[])route.Clone(); for (int ns = 0; ns < numSwaps; ++ns) { int i = rnd.Next(0, n); int j = rnd.Next(0, n); int tmp = result[i]; result[i] = result[j]; result[j] = tmp; } return result; }

The key parameter is the number of city pairs to swap. The demo program calculates this as the percentage of remaining iterations multiplied by the total number of cities. For example, for n = 40 cities, if max_iterations = 1000 and the current iteration is 300, then 700/1000 = 0.70 of the remaining iterations remain, and the number of exchanges would be 0.70 * 40 = 28.

**The demo program**

The complete quantum-inspired annealing demonstration program using Python, with some minor modifications to save space, is shown in **List 1**. I indent using two spaces rather than the standard four spaces. The backslash character is used for line continuation to break up long statements. You can find an equivalent C# version of the demo program on my blog.

**List 1:** The quantum annealing program for the Python TSP language

# tsp_quantum_annealing.py # traveling salesman problem # quantum inspired simulated annealing # Python 3.7.6 (Anaconda3 2020.02) import numpy as np def total_dist(route): d = 0.0 # total distance between cities n = len(route) for i in range(n-1): if route[i] < route[i+1]: d += (route[i+1] - route[i]) * 1.0 else: d += (route[i] - route[i+1]) * 1.5 return d def error(route): n = len(route) d = total_dist(route) min_dist = n-1 return d - min_dist def adjacent(route, n_swaps, rnd): # tunnel if n_swaps > 1 n = len(route) result = np.copy(route) for ns in range(n_swaps): i = rnd.randint(n); j = rnd.randint(n) tmp = result[i] result[i] = result[j]; result[j] = tmp return result def my_kendall_tau_dist(p1, p2): # p1, p2 are 0-based lists or np.arrays n = len(p1) index_of = [None] * n # lookup into p2 for i in range(n): v = p2[i]; index_of[v] = i d = 0 # raw distance = number pair misorderings for i in range(n): for j in range(i+1, n): if index_of[p1[i]] > index_of[p1[j]]: d += 1 normer = n * (n - 1) / 2.0 nd = d / normer # normalized distance return (d, nd) def solve_qa(n_cities, rnd, max_iter, start_temperature, alpha, pct_tunnel): curr_temperature = start_temperature soln = np.arange(n_cities, dtype=np.int64) # [0,1,2, . . ] rnd.shuffle(soln) print("Initial guess: ") print(soln); print("") err = error(soln) iter = 0 interval = (int)(max_iter / 10) num_swaps = n_cities best_soln = np.copy(soln) best_err = err while iter < max_iter and err > 0.0: # while iter < max_iter: # pct left determines n_swaps determines distance pct_iters_left = (max_iter - iter) / (max_iter * 1.0) if pct_iters_left < 0.00001: pct_iters = 0.00001 p = rnd.random() # [0.0, 1.0] if p < pct_tunnel: # tunnel num_swaps = (int)(pct_iters_left * n_cities) if num_swaps < 1: num_swaps = 1 else: # no tunneling num_swaps = 1 adj_route = adjacent(soln, num_swaps, rnd) adj_err = error(adj_route) if adj_err < best_err: best_soln = np.copy(adj_route) best_err = adj_err if adj_err < err: # better route so accept soln = adj_route; err = adj_err else: # adjacent is worse accept_p = np.exp((err - adj_err) / curr_temperature) p = rnd.random() if p < accept_p: # accept anyway soln = adj_route err = adj_err # else don't accept worse route if iter % interval == 0: (dist, nd) = my_kendall_tau_dist(soln, adj_route) print("iter = %6d | " % iter, end="") print("dist curr to candidate = %8.4f | " % nd, end="") print("curr_temp = %12.4f | " % curr_temperature, end="") print("error = %6.1f " % best_err) if curr_temperature < 0.00001: curr_temperature = 0.00001 else: curr_temperature *= alpha iter += 1 return best_soln def main(): print("nBegin TSP using quantum inspired annealing ") num_cities = 40 print("nSetting num_cities = %d " % num_cities) print("nOptimal solution is 0, 1, 2, . . " + str(num_cities-1)) print("Optimal solution has total distance = %0.1f " % (num_cities-1)) rnd = np.random.RandomState(6) max_iter = 20_000 # 120000 finds optimal solution start_temperature = 100_000.0 alpha = 0.9990 pct_tunnel = 0.10 print("nQuantum inspired annealing settings: ") print("max_iter = %d " % max_iter) print("start_temperature = %0.1f " % start_temperature) print("alpha = %0.4f " % alpha) print("pct_tunnel = %0.2f " % pct_tunnel) print("nStarting solve() ") soln = solve_qa(num_cities, rnd, max_iter, start_temperature, alpha, pct_tunnel) print("Finished solve() ") print("nBest solution found: ") print(soln) dist = total_dist(soln) print("nTotal distance = %0.1f " % dist) print("nEnd demo ") if __name__ == "__main__": main()

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