Xcode 11.3.1 released almost a month after Apple’s latest beta of iOS, macOS, watchOS, and tvOS


Apple released Xcode 11.3.1 on Monday with bug fixes and improvements, including reducing the size of dependency files produced by the Swift compiler, which may improve incremental build times and disk usage for them. targets with many source files. Full release notes are posted on Apple’s developer website.

As with Xcode 11.3, version 11.3.1 supports app development for iOS 13.3, iPadOS 13.3, macOS 10.15.2, watchOS 6.1, and tvOS 13.3.

It’s been almost a month since Apple launched new beta versions for its software platforms, which is unusually long. The first beta versions of iOS 13.3.1, iPadOS 13.3.1, macOS 10.15.3, watchOS 6.1.2, and tvOS 13.3.1 were released on December 17, but no further versions have been released since then. .

Apple still stops sowing betas during the holidays, but the cycle typically resumes in early January, including January 7, 2019, January 3, 2018, and January 9, 2017, so there is a bit of a delay this year.

On a note related to Xcode, Apple reminded developers that from April 2020, apps submitted to the App Store must use an Xcode storyboard to provide the app’s launch screen and must have an interface. supporting any display size. Apple also strongly encourages support for multitasking on iPad.


Apps should look great on all iPhone and iPad models regardless of screen size or aspect ratio. With features like Xcode storyboards and auto-layout, your app’s interface elements and layouts automatically adapt to the display. As announced during WWDC19, from April 2020, apps submitted to the App Store must use an Xcode storyboard to provide the app launch screen and must have an interface that supports any display size.

Support for multitasking on iPad is strongly encouraged. Adding support for multiple windows and adopting multitasking features including Slide Over, Split View, and Picture in Picture will ensure that your app delivers a modern and comprehensive experience on iPadOS.

Apple says it fixed an Xcode bug in the storyboard canvas that could cause the developer tool to crash.

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